11 research outputs found
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Structure Preserving and Scalable Simulation of Colliding Systems
Predictive computational tools to study granular materials are important in fields ranging from the geosciences and civil engineering to computer graphics. The simulation of granular materials, however, presents many challenges. The behavior of a granular medium is fundamentally multi-scale, with pair-wise interactions between discrete granules able to influence the continuum-scale evolution of a bulk material. Computational techniques for studying granular materials must therefore contend with this multi-scale nature.
This research first addresses both the question of how to accurately model interactions between grains and the question of how to achieve multi-scale simulations of granular materials. We propose a novel rigid body contact model and a time integration technique that, for the first time, are able to simultaneously capture five key features of rigid body impact. We further validate this new model and time integration method by reproducing computationally challenging phenomena from granular physics.
We next propose a technique to couple discrete and continuum models of granular materials to one another. This hybrid model reveals a family of possible discretizations suitable for simulation. We derive an explicit integration technique from this framework that is able to capture phenomena previously reserved for discrete treatments, including frictional jamming, while treating bulk regions of the material with a continuum model. To effectively handle the large plastic deformations inherent in the evolution of a granular medium, we further propose a method to dynamically update which regions are treated with a discrete model and which regions are treated with a continuum model. We demonstrate that hybrid simulations of a dynamically evolving granular material are possible and practical, and lay the foundation for further algorithmic development in this space.
Finally, as the the tools used in computational science and engineering become progressively more complex, the ability to effectively train students in the field becomes increasingly important. We address the question of how to train students from a computer science background in numerical computation techniques by proposing a new system to automatically vet and identify problems in numerical simulations. This system has been deployed at the undergraduate and graduate level in a course on physical simulation at Columbia University, and has increased both student retention and student satisfaction with the course
Continuum Foam: A Material Point Method for Shear-Dependent Flows
© ACM, 2015. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Yue, Y., Smith, B., Batty, C., Zheng, C., & Grinspun, E. (2015). Continuum Foam: A Material Point Method for Shear-Dependent Flows. Acm Transactions on Graphics, 34(5), 160. https://doi.org/10.1145/2751541We consider the simulation of dense foams composed of microscopic bubbles, such as shaving cream and whipped cream. We represent foam not as a collection of discrete bubbles, but instead as a continuum. We employ the material point method (MPM) to discretize a hyperelastic constitutive relation augmented with the Herschel-Bulkleymodel of non-Newtonian viscoplastic flow, which is known to closely approximate foam behavior. Since large shearing flows in foam can produce poor distributions of material points, a typical MPM implementation can produce non-physical internal holes in the continuum. To address these artifacts, we introduce a particle resampling method for MPM. In addition, we introduce an explicit tearing model to prevent regions from shearing into artificially thin, honey-like threads. We evaluate our method's efficacy by simulating a number of dense foams, and we validate our method by comparing to real-world footage of foam.This work was supported in part by the JSPS Postdoctoral Fellowshipsfor Research Abroad, NSF (Grants IIS-13-19483, CMMI-11-29917, CAREER-1453101), NSERC (Grant RGPIN-04360-2014), Intel, The Walt Disney Company, Autodesk, Side Effects, NVIDIA,Adobe, and The Foundry
Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing
Despite recent progress in developing animatable full-body avatars, realistic
modeling of clothing - one of the core aspects of human self-expression -
remains an open challenge. State-of-the-art physical simulation methods can
generate realistically behaving clothing geometry at interactive rates.
Modeling photorealistic appearance, however, usually requires physically-based
rendering which is too expensive for interactive applications. On the other
hand, data-driven deep appearance models are capable of efficiently producing
realistic appearance, but struggle at synthesizing geometry of highly dynamic
clothing and handling challenging body-clothing configurations. To this end, we
introduce pose-driven avatars with explicit modeling of clothing that exhibit
both photorealistic appearance learned from real-world data and realistic
clothing dynamics. The key idea is to introduce a neural clothing appearance
model that operates on top of explicit geometry: at training time we use
high-fidelity tracking, whereas at animation time we rely on physically
simulated geometry. Our core contribution is a physically-inspired appearance
network, capable of generating photorealistic appearance with view-dependent
and dynamic shadowing effects even for unseen body-clothing configurations. We
conduct a thorough evaluation of our model and demonstrate diverse animation
results on several subjects and different types of clothing. Unlike previous
work on photorealistic full-body avatars, our approach can produce much richer
dynamics and more realistic deformations even for many examples of loose
clothing. We also demonstrate that our formulation naturally allows clothing to
be used with avatars of different people while staying fully animatable, thus
enabling, for the first time, photorealistic avatars with novel clothing.Comment: SIGGRAPH Asia 2022 (ACM ToG) camera ready. The supplementary video
can be found on
https://research.facebook.com/publications/dressing-avatars-deep-photorealistic-appearance-for-physically-simulated-clothing
Spatial stress and strain distributions of viscoelastic layers in oscillatory shear
One of the standard experimental probes of a viscoelastic material is to measure the response of a layer trapped between parallel surfaces, imposing either periodic stress or strain at one boundary and measuring the other. The relative phase between stress and strain yields solid-like and liquid-like properties, called the storage and loss moduli, respectively, which are then captured over a range of imposed frequencies. Rarely are the full spatial distributions of shear and normal stresses considered, primarily because they cannot be measured except at boundaries and the information was not deemed of particular interest in theoretical studies. Likewise, strain distributions throughout the layer were traditionally ignored except in a classical protocol of Ferry, Adler and Sawyer, based on snapshots of standing shear waves. Recent investigations of thin lung mucus layers exposed to oscillatory stress (breathing) and strain (coordinated cilia), however, suggest that the wide range of healthy conditions and environmental or disease assaults lead to conditions that are quite disparate from the “surface loading” and “gap loading” conditions that characterize classical rheometers. In this article, we extend our previous linear and nonlinear models of boundary stresses in controlled oscillatory strain to the entire layer. To illustrate non-intuitive heterogeneous responses, we characterize experimental conditions and material parameter ranges where the maximum stresses migrate into the channel interior
Reflections on Simultaneous Impact
Non UBCUnreviewedAuthor affiliation: Columbia UniversityGraduat